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Sebastian Aaltonen on Twitter: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp
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Unity - Manual: CPU Usage Profiler module
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SOLVED] - CPU Render vs CPU Game in Shadow of the Tomb Raider? | Tom's Hardware Forum
Dreamcore - We present the new king of the hill - the AMD Threadripper 2990WX redefines what it means to be a monster with a whopping 32 Cores and 64 Threads. We've