![BUG?] Mesh UV mapping does not update properly not exporting correctly? - Rhino for Windows - McNeel Forum BUG?] Mesh UV mapping does not update properly not exporting correctly? - Rhino for Windows - McNeel Forum](https://global.discourse-cdn.com/mcneel/uploads/default/original/3X/0/4/04a9ff5ff0af7fe9420220e987591cef0675545d.png)
BUG?] Mesh UV mapping does not update properly not exporting correctly? - Rhino for Windows - McNeel Forum
![Trying to export a character from maya into substance painter, but multiple UV maps are being combined. I have 5 materials assigned to 5 different UV maps, but importing into substance results Trying to export a character from maya into substance painter, but multiple UV maps are being combined. I have 5 materials assigned to 5 different UV maps, but importing into substance results](https://preview.redd.it/p1bhol6myw471.png?width=1095&format=png&auto=webp&s=d40c9b00ff2d64cadd0a516ec65b260e6f3b7874)
Trying to export a character from maya into substance painter, but multiple UV maps are being combined. I have 5 materials assigned to 5 different UV maps, but importing into substance results
![Help - Textures and UV unwrapping, 3ds max - Zbrush - UE4 - Rendering - Epic Developer Community Forums Help - Textures and UV unwrapping, 3ds max - Zbrush - UE4 - Rendering - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/6/461044ba1c018ff9c5bdf53481e625c3bc8fb9f0.png)
Help - Textures and UV unwrapping, 3ds max - Zbrush - UE4 - Rendering - Epic Developer Community Forums
![SOLVED!] 3DS Max - How to export a UVW map to be the same size as the object would be IRL? — polycount SOLVED!] 3DS Max - How to export a UVW map to be the same size as the object would be IRL? — polycount](https://us.v-cdn.net/5021068/uploads/editor/3t/jmk47rpf1ybv.jpg)